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REQUEST MOD THREAD

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Re: REQUEST MOD THREAD

Post by WWEFAN on Sat Feb 23, 2013 11:07 am

MohitRobinson wrote:
WWEFAN wrote:Can someone make some CLEO scripts for me?
I want GTA IV style loading screens for GTA SA. I have all the textures you may need.

IDEA:
Make a CLEO file, say ivloading.cs which is connected to a txd file in GTA_SA/models/txd folder. Name of txd file will be ivloading.txd in which all the character textures with alpha will exist.
The LOADSCS.txd will have all the backgrounds.
The ivloading.cs will move the images in ivloading.txd as the game loads.

but why cant u directly import textures to LOADSCS


You see my friend, the idea is to bring the GTA IV Loading Screen System in GTA SA. I am just giving a good idea, and I can not make the scripts myself. If you can help, then please do, otherwise try find someone else who can do this small job for me.
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Re: REQUEST MOD THREAD

Post by MohitRobinson on Sat Feb 23, 2013 5:32 pm

I see, that u want the zooming thing which is in gta 4 in san andreas, hmm sorry I didnt get you before, thats quite challenging. I dont think even the top coders could have made it. Nice Idea btw

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Re: REQUEST MOD THREAD

Post by WWEFAN on Sun Mar 03, 2013 12:45 pm

Can someone make me a Shader Water for San Andreas: Single Player? It is already made for MTA, and it looks like this:
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Re: REQUEST MOD THREAD

Post by TheGodfather on Sun Mar 03, 2013 1:05 pm

Do you mean something like this: Here

Or you can use this configuration but better to use the mod I gave:

Code:


[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=
UseMRTRendering=0
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=1
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=0
ReflectionSourceTFactor=0
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=0
EnvBumpOffset=0
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=0
BloomPowerNight=0
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=0
BloomAdaptationScreenLevel=0
BloomAdaptationMultiplier=0
BloomAllowOversaturation=0
BloomMaxLimit=0
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=0
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=0
UseForAlphaTest=0
UseForAlphaBlend=0
UseIndirectLightning=0
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountNight=-0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=0
ShadowFadeEnd=0
ShadowAmountDay=0
ShadowAmountNight=0
ShadowScreenLevelDay=0
ShadowScreenLevelNight=0
ShadowQuality=0
UseShadowFilter=0
FilterQuality=0
ShadowBlurRange=0
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=0
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=0
SpecularColorMultiplier=0
SpecularGlossinessMin=0
SpecularGlossinessMax=0
SpecularGlossinessMultiplier=0
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=0
DOFFocusRange=0
DOFBlurinessRange=0
[PLUGIN]
WeatherMod=0

I don't remmember from which site I got that config. ..Sorry I can't test both of them..Just tell me if they do wat u need..:D

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Re: REQUEST MOD THREAD

Post by WWEFAN on Sun Mar 03, 2013 1:51 pm

arijitsen wrote:Do you mean something like this: Here

Or you can use this configuration but better to use the mod I gave:

Code:


[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=
UseMRTRendering=0
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=1
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=0
ReflectionSourceTFactor=0
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=0
EnvBumpOffset=0
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=0
BloomPowerNight=0
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=0
BloomAdaptationScreenLevel=0
BloomAdaptationMultiplier=0
BloomAllowOversaturation=0
BloomMaxLimit=0
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=0
BrighteningLevel=0
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=0
UseForAlphaTest=0
UseForAlphaBlend=0
UseIndirectLightning=0
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountNight=-0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=0
ShadowFadeEnd=0
ShadowAmountDay=0
ShadowAmountNight=0
ShadowScreenLevelDay=0
ShadowScreenLevelNight=0
ShadowQuality=0
UseShadowFilter=0
FilterQuality=0
ShadowBlurRange=0
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=0
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=0
SpecularColorMultiplier=0
SpecularGlossinessMin=0
SpecularGlossinessMax=0
SpecularGlossinessMultiplier=0
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=0
DOFFocusRange=0
DOFBlurinessRange=0
[PLUGIN]
WeatherMod=0

I don't remmember from which site I got that config. ..Sorry I can't test both of them..Just tell me if they do wat u need..:D

I said Shader Water. You gave me ENB configurations, and the water can not be shader using ENB. Man, watch some videos of GTA FREE MOVE. I need a water which reflects the objects above.
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Re: REQUEST MOD THREAD

Post by TheGodfather on Sun Mar 03, 2013 2:26 pm

I gave u the mod didn't I ?? Try it out....

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Re: REQUEST MOD THREAD

Post by WWEFAN on Mon Mar 04, 2013 3:47 pm

arijitsen wrote:I gave u the mod didn't I ?? Try it out....

The mod is very old and crappy. It is not real shader, it is artificial shader texture. I need real shader water.
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Re: REQUEST MOD THREAD

Post by WWEFAN on Wed Mar 13, 2013 4:36 pm

Ok, this must be easy.
I want someone to change the box TV in CJ's house to something like this.
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Re: REQUEST MOD THREAD

Post by koragg on Thu Apr 11, 2013 7:41 pm

hey guys, sorry i haven't been around quite some time but now im back.i wanna ask if someone can make a simple mod which changes the location of the zone text and car name from the lower right corner to appear at the center high (above or below the radio names)

apologise if there's a mod like this already but i cant seem to find it so pls post a dw link if possible

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Re: REQUEST MOD THREAD

Post by TheGodfather on Fri Apr 12, 2013 2:25 pm

@koragg : You want something like this..: CLICK ME

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Re: REQUEST MOD THREAD

Post by koragg on Fri Apr 12, 2013 11:33 pm

yes and no.the mod is great but you have to press a button to activate it (and the text is at the top left) @arijitsen if you can somehow modify it or tell me how i can do it ?

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Re: REQUEST MOD THREAD

Post by koragg on Fri Apr 12, 2013 11:34 pm

P.S. ^ I've seen the mod im looking for at a MTA server

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Re: REQUEST MOD THREAD

Post by TheGodfather on Sat Apr 13, 2013 9:36 am

koragg wrote:yes and no.the mod is great but you have to press a button to activate it (and the text is at the top left) @arijitsen if you can somehow modify it or tell me how i can do it ?

Don't know whether it would work with MTA or not but you may give a try:

DOWNLOAD HERE

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Re: REQUEST MOD THREAD

Post by Wolf on Wed Jun 05, 2013 3:59 am

2 requests here

> Could someone make a auto pilot mod (As i make fully enterable airship mods) it would be nice if they could move about in the air while i walk around the interior

> Sit down mod (I know there's a mod already that ZAZ made but i would prefer it if it just has the sit down animation that works by pressing only one button thumbsup

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Re: REQUEST MOD THREAD

Post by TheGodfather on Wed Jun 05, 2013 10:19 am

I ll give a try for the mods

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Re: REQUEST MOD THREAD

Post by Wolf on Sun Jan 12, 2014 1:56 am

A couple of requests (Cleo's)

The first one is the object pick-up that Arijitsen's been doing for me (Just wanted to know hows progress on it)

Second, could someone create a Cleo that spawns 7 peds that act as gang members?

Basically, a Cleo that spawns the following peds:

CWFYHB
CWMOFR
CWMYFR
CWFYFR1
CWFYFR2
CWMOHB1
CWMYHB2

Also, can they be invincible and all carry M4's

The key for spawning/disband would be best as "1" (not numeric pad)

That's all

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Re: REQUEST MOD THREAD

Post by TheGodfather on Mon Jan 20, 2014 8:51 am

Hey didn't saw that post above..Razz
[s]Anyways I can work on your request Wink[/s]
MOD REQUEST COMPLETE

Press 1 to spawn your reqruited gang of farmers..lol..Razz



Download from here

Regarding that object pickup key change I ll send you the file soon

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Re: REQUEST MOD THREAD

Post by Wolf on Tue Jan 21, 2014 1:19 am

Excellent thumbsup I choose the farmers as their voices best suit my skin mods (plus they all appear in the correct area)

And that was quick :p

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Re: REQUEST MOD THREAD

Post by TheGodfather on Tue Jan 21, 2014 9:20 am

Thanks for the appreciation buddy

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Fading effect cleo coding

Post by JACK on Sat Jan 25, 2014 11:21 pm

Hey GodFather, I'm working on my new mod. I was thinking to add some features in it that'll need cleo coding, so can you gimme the cleo
coding ingame of:
1. When one gets busted, the
screen goes red and fades until
he spawns outside the police
station.
2. Same in case of getting wasted
but the colour should be blue.
3. On Completing a mission the screen should flash/fade white colour for some time while failing a mission should flash red colour...

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Re: REQUEST MOD THREAD

Post by TheSpookyMan on Sun Jan 26, 2014 11:42 am

I think that for Jack's Mod opcode
Code:
0169: set_fade_color 0 0 0
will work isn't that right TheGodfather??

Anyways i haven't learn about fading and all but i'll see about it.

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Re: REQUEST MOD THREAD

Post by TheGodfather on Sun Jan 26, 2014 2:02 pm

Well yeah you are on the right path spooky:^:
This time it's your work to complete this mod.This way you could help Jack & also improve your skills.

@JACK: I hope there will be no problem if TSM or any other person completes the mod.But if they fail I will also give a try & best of luck for your mod too thumbsup

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Re: REQUEST MOD THREAD

Post by JACK on Sun Jan 26, 2014 3:17 pm

Well thank you Admin!
Thanks to Spooky too!
I'd also want to learn coding so that I could use the codes in my mods myself...

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Re: REQUEST MOD THREAD

Post by TheSpookyMan on Mon Jan 27, 2014 12:59 pm

TheGodfather wrote:Well yeah you are on the right path spooky:^:
This time it's your work to complete this mod.This way you could help Jack & also improve your skills.

Thanks TheGodfather. Now i'll have to give that a try.

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Re: REQUEST MOD THREAD

Post by TheGodfather on Tue Jan 28, 2014 9:34 pm

Well waiting for it ..Best of luck Wink

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Re: REQUEST MOD THREAD

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