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Infinite Ammo

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Infinite Ammo

Post by TheSpookyMan on Wed Mar 20, 2013 1:07 pm

This is about GTA Vice City And GTA Sanandreas!!

After completing these game we get infinite ammo reward...But which opcode or which set of opcodes creates that infinite ammo reward..?? By that infinite ammo if we pick weapons the ammo amount increases. But the infinite ammo i created the amount of ammo remains constant..!!!
Theres a difference. So what set of opcodes will make that kind of infinite ammo i want to apply it to GTA 3..

Help Here...!!!!! :>: :>:

Note this is just a basic Modding!!

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Re: Infinite Ammo

Post by TheSpookyMan on Sun May 19, 2013 12:32 pm

No replies?? what can't find the line???
angry angry

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Re: Infinite Ammo

Post by AlienX on Sun May 26, 2013 10:22 am

Why don't u just search in the opcode tool for "AMMO"
Try all of them one by one until u find the correct opcode thumbsup
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Re: Infinite Ammo

Post by TheGodfather on Sun May 26, 2013 10:39 am

Do u mean something like this:
Code:

{$CLEO}
0000:
0A8C: write_memory 0x60B4FA size 4 value 0x90909090 virtual_protect 1
0A8C: write_memory 0x60B4FE size 2 value 0x9090 virtual_protect 1
0A93: end_custom_thread

It disables the reloading..

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Re: Infinite Ammo

Post by TheGAME on Sun May 26, 2013 4:37 pm

@arijitsen, I guess he didnt mean that. He is talking about the reward we get after we complete SA and VC 100%, where when we shoot the amount of ammo increases instead of decreasing. So disabling the reload wont work for that. I'm not sure about that though.

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Re: Infinite Ammo

Post by TheSpookyMan on Mon May 27, 2013 12:04 pm

@gamelord yes you are correct i meant that thing only so i can apply it in GTA 3 also...!!!

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Re: Infinite Ammo

Post by Ashwin on Fri Jun 21, 2013 3:27 pm

Make a condition to detect 100% completion,
and then set the ammo of a weapons to something like 999999,
and the ammo will not be shown on HUD,
which works like inf ammo.
(tested on VC, should work on iii too)

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Re: Infinite Ammo

Post by TheSpookyMan on Fri Jun 21, 2013 5:18 pm

Ashwin wrote:Make a condition to detect 100% completion,
and then set the ammo of a weapons to something like 999999,
and the ammo will not be shown on HUD,
which works like inf ammo.
(tested on VC, should work on iii too)

Now thats a good point. I have to try it out

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Re: Infinite Ammo

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