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Grand Theft Auto V 1.07 Patch Notes

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Grand Theft Auto V 1.07 Patch Notes

Post by TheGodfather on Mon Dec 16, 2013 11:15 pm

Grand Theft Auto Online has now been updated along with Grand Theft Auto V to include the new Deathmatch and Race Creators as well as a whole load of fixes and changes to the game. Below you can read the full patch notes for version 1.07:

Rockstar wrote:
- Players are now able to sell vehicles that they have purchased from websites.

- Players are now able to run in apartments and garages.

- Reward for being a good sport has been increased from $1,000 to $2,000

- Fixed an issue where a character’s tattoos would disappear when encountering cutscenes.

- Corrected an issue where players could make their vehicles and passengers invisible.

- Sticky Bombs can no longer be thrown during the countdown for the starts of GTA Races.

- Resolved issues where players were having problems accessing their accounts.

- Corrected issues with Bounties.

- Fixed an issue where players were charged full price for ammo for Grenade Launchers even if they were only buying one Grenade.

- Fixed an issue where Grenades could be filled up to maximum during UGC GTA Races.

- Team Balancing has been improved, friends and Crew members are now grouped together and Rank is taken into consideration.

- Fixed an issue where if a player has banked all of their cash, they were only charged minimal amounts for dying.

- The Karin Futo can now be recovered normally after being impounded.

- Fixed an exploit where players were able to clone Tanks.

- Respawning has been improved to reduce the chance of repeatedly spawning in the same location.

- Cash rewards have been adjusted in Races, Deathmatches, and Parachuting to allow increases in pay-outs.

- There is now a 25% RP bonus at the end of Deathmatches, Missions, LTS, Survival, player kills, and AI kills when playing in Free Aim. This gives extra credit for completing actions with more skill.

- Until a Race has been verified, players cannot earn RP in UGC Races.

- Added a new feature to allow easier Personal Vehicle retrieval from the Impound Lot. This has a cost of $250.

- Reduced the chance of being noticed by the Cops in stolen vehicles.

- Impromptu Races can no longer be launched when in certain jobs.

- Holdup Shopkeepers now have access to Ammu-Nation. You have been warned.

- Due to changes in Deathmatches (Weapon Locking), some objectives will no longer appear in this specific type of match.

- Weapon rewards (e.g. Shotgun in cop car) are blocked during weapon locked Deathmatches.

- During Weapon Locked Deathmatches, Ammo Drops will not contain Molotovs.

- Players who do not participate during Survivals can now be flagged as such by other players in the group and removed from the Survival.

- New icons added for differing types of personal vehicle.

- New awards added for the Creators.

- Players are given 1RP for every ‘like’ they receive for their creations in the Creators.

- Leaderboard functionality has been removed for any non-Rockstar content, i.e. no access to Social Club leaderboards in corona/end of mission, no best laps/personal bests, matched Crew for Head to Head etcetera.

- Passive Mode is now free ($0) to allow players more options when playing with friends.

- A new option has been added to allow players to fill all of their weapons with ammo in Job Coronas. This is a one-off payment costing $20,000. The ability to fill each weapon individually remains.

- Lightning Bolt weather effects restored.

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by JACK on Tue Dec 17, 2013 5:39 pm

I didn't expected Gta V to be this much buggy, but then again, I'm not complaining drunk

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by TheTruthsJustice on Tue Dec 17, 2013 11:41 pm

GTA V wouldn't be that buggy if it was on PS4, they did push PS3 to the limit though.

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by TheSpookyMan on Wed Dec 18, 2013 12:26 pm

Yeah it should have been for made for the latest PS 4. However so many bugs correction. Thank god i didn't purchase which i could have.

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by JACK on Wed Dec 18, 2013 5:35 pm

But the patches woulda helped you, Spooky

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by TheSpookyMan on Wed Dec 18, 2013 5:40 pm

Patches for PS 3/ Xbox 360 game?? sounds weird..


Last edited by TheSpookyMan on Sat Dec 21, 2013 12:39 pm; edited 1 time in total

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by JACK on Fri Dec 20, 2013 4:01 pm

What's wierd in it?

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Re: Grand Theft Auto V 1.07 Patch Notes

Post by TheTruthsJustice on Fri Dec 20, 2013 11:58 pm

You guys don't even know how to spell "weird" properly

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